Orb Blast project bumped back to active

June 27th, 2009

We are currently working on a new re-thinking of the Orb Blast concept we had worked on previously.  More information will be posted formally on the new game features and game play soon.

Please check back soon for more news on what we are calling Orb Blast v2.0.

Looking for programming help, badly

March 23rd, 2009

We are looking for talented, technical and eager programmers. We are stuck, and when I say stuck I mean, we need help to continue with Brothers’ War.

We are currently using Torque Game Engine Advanced. This is a C/C++ created game engine. The way the animation system and weapon views are setup is really broken.  Since this engine is really just a re-packaged Tribes engine, all the weapon example code do not include a way of showing the player reloading weapons in third person (watching other players reload).  We need people that can help us bridge this gap.

If you have any programming experience in C, C++, Java, C#, you should be able to quickly get started with the source code.  Some basic 3D/Math understanding would be great, but really isn’t necessary since there are so many examples in the code.

Brothers’ War Hits Alpha 0.03

February 5th, 2009

We have bit 0.03 today with some main menu and splash screen changes.  We expect to have the Brothers’ War site up today with some new content.